Dishonored on Store Shelves Now

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Bethesda Softworks has announced hat Arkane Studios’  first-person action game, Dishonored, is now available in retail stores across North America. Developed under co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis, and Harvey Smith, lead designer on Deus Ex®, Dishonored is available for the Xbox 360, PS3, and PC. Dishonored has already garnered critical acclaim, winning over 50 awards at the 2012 Electronic Entertainment Expo (E3) as well GamesCom’s “Game of the Show.”

Check out our review HERE.

Dishonored has earned universal praise from the industry’s most influential outlets including NBCNews.com, who awarded the game a 10 out of 10 and called the game “Outstanding”. The Escapist, which also awarded the game a perfect score added “Dishonored is smart enough to know not to try too hard to impress you, and as a result, it will blow you away.” Destructoid.com states “Dishonored is that game of 2012” while Kotaku calls the game “nothing short of a masterpiece.”

“We wanted to create a very physical first-person action game that encourages players to play the way they want by providing them with versatile game systems”  said Raphael Colantonio, President, Arkane Studios. “We’ve watched gamers play Dishonored at consumer events and we’ve seen some amazing gameplay choices and power combinations. We’re very proud of our development team’s final product, and excited to see the game in the hands of gamers.”

“The team at Arkane Studios set out to create an original game with a deep story, set in an immersive world, full of player choice…and they have delivered on all aspects,” said Vlatko Andonov, President, Bethesda Softworks. “We couldn’t be more proud of Dishonored and can’t wait for fans to finally get their hands on it.”

In Dishonored, players take on the role of Corvo, a supernatural assassin driven by revenge. Players can creatively eliminate enemies using a flexible combat system that combines supernatural abilities and numerous weapons. Dishonored gives players the choice to pursue targets under the cover of darkness or boldly attack with weapons drawn. Every choice made controls each mission and the game’s ultimate conclusion.